Spawnpoint, your panel
Console, config, mods, backups and players in one keyboard-friendly place. Crafty keeps the process alive; Spawnpoint is the face you actually use. This is a live-ish replica. The real one runs on your machine.
free · self-hosted · pairs with Crafty
Spawnpoint is a control panel you run on your own machine, next to Crafty Controller. Mod installs and updates are tested on a copy of your server first. Your friends get exactly the tested version, you see what was tested, skipped or uncertain, and you can roll back.
Y 63 · SURFACE
1.20.1 → 26.2, seven loaders, one panel, and it knows the difference between them. Item components, the 1.21 structure-folder rename, the Java version each loader demands: handled per version, not guessed.
Y 24 · TOPSOIL
There is no plan tier and no per-player fee. The panel does the tedious parts (mods, config, versions, backups) and then gets out of your way.
Console, config, mods, backups and players in one keyboard-friendly place. Crafty keeps the process alive; Spawnpoint is the face you actually use. This is a live-ish replica. The real one runs on your machine.
All of Modrinth and CurseForge, in one search. It picks the right build for your loader and version, pulls the dependencies, and shows plugins on Paper but mods on Fabric, because it knows which one you're running.
€0/mo
There is nothing to subscribe to and nobody counting seats. It runs on the machine you already own, so the only thing you spend is electricity.
Type a wish in game, like "give everyone a maxed pickaxe". It writes the commands, runs them over RCON, and reads the world back before it reports success.
Optional · uses your Claude plan or API key
A nightly world backup whenever the world changed, restored in one click, sitting on your own disk. No billing dispute can ever delete your world.
Forward the port, or use a tunnel such as playit.gg when your router can't. The panel shows the address to share. Keep the panel itself on your LAN or a VPN like Tailscale.
Move a Fabric server to another Minecraft version in place. It backs up the world first, tells you which mods have no build for the target, and puts the old mods and loader back if the server won't start.
Actions are checked against the server before the panel calls them done. A mod change that couldn't be fully tested says so and waits for you. A build that didn't land says so.
Y 12 · DIAMOND LEVEL
Mod installs and updates are tested on a copy of your server before they go live. A change reaches the server and the friend pack only when it passes, or when you approve one that couldn't be fully tested. You see every verdict, and you can undo recent changes.
Each change boots the server's own loader in a sandbox first (Fabric, Forge, NeoForge). A missing dependency? The panel reads the loader's error, installs what it names, and tests again. A change that fails never touches your live mods.
On servers that sync mods to friends with AutoModpack, a real Minecraft client launches the pack your friends would get (Fabric and Forge, 1.20 and newer), so client crashes show up before anyone downloads anything.
The panel boots a throwaway server with the same mods and a fresh world, and the test client joins it for real, because some mods only break at the moment a player connects.
Each change shows passed, failed or not tested, with the loader's own error lines. A change that couldn't be fully tested waits for you: apply it anyway, test again, or discard it. Undo last change puts back what it replaced.
Friends never manage pack files either: AutoModpack syncs the tested pack into their game when they join. The tests run on your machine's graphics, so they can't vouch for every friend's GPU or shaders.
Y 0 · STONE
The ore is your hardware, not your invoice: Spawnpoint is free on every one of these. RAM is the main limit, so that's what these are. Pull the lever to see what modded does to the numbers.
The laptop in the drawer
10players
vanilla or a few plugins
A normal desktop
25players
plugins and a busy SMP
MOST HOME PCs
A gaming PC
60players
ambitious SMPs, no sweat
A box that lives in a cupboard
150players
a public server, properly
Every one of these gets the whole panel: both mod sources, the genie, the schematic library, all seven loaders, every version. There is no paid tier, because there is nobody to pay. It runs on your machine. You'll want Crafty Controller underneath it (also free). Short on RAM? Give the server less and drop the view distance. That's the entire negotiation.
Y -24 · TUFF
The machine is already in your house. The only thing you were ever really renting was the panel.
| Spawnpoint · your machine | Rented host | |
|---|---|---|
| Cost | €0, forever | €10–35 a month, forever |
| Where the world lives | Your disk, in your house | Their disk, on their terms |
| RAM you get | Whatever your box has | Exactly what you pay for |
| Mods and plugins | Modrinth + CurseForge, one click | One click, or FTP at midnight |
| A broken modpack | Tested on a copy before it goes live | Depends on the host |
| Versions | 1.20.1 → 26.2, switch any time | Whatever they've gotten around to |
| The console | Real RCON, every command | Whatever the panel allows |
| If you stop paying | Nothing happens. It's your PC. | World deleted on a timer |
| Staying up at 3 a.m. | Your PC has to be on | Someone else's problem |
That last row is not a typo. A rented host is on around the clock, has real DDoS scrubbing, and is somebody else's emergency at three in the morning. If that's what you want, go and rent one. Spawnpoint is for people who would rather own the box. It will tell you the truth about what your box can do.
Y -48 · DEEPSLATE
It gets dark down here. Open a question, light a torch.
Yes, and that's the point. Crafty is what actually starts, stops and supervises the Minecraft process, and it does that well for free. Spawnpoint is the panel on top: install Crafty, point Spawnpoint at it, and every server it already knows about turns up, loader and version detected.
It's free because there is nobody to pay. Spawnpoint runs on your machine, uses your disk and your uplink, and never phones home for a licence. The catch is the honest one: your PC is the server, so it has to be switched on for anyone to play.
Spawnpoint doesn't set up a tunnel for you. If you can't forward a port (for example behind CGNAT), a tunnel service such as playit.gg gives your server a public address. Either way, keep the panel itself private: on your LAN or behind a VPN like Tailscale.
Yes, nothing gets moved or converted. Spawnpoint reads the servers Crafty already manages (loader, version, mods, world) where they are. When you start a server from the panel, it turns on RCON with a random password and points the launch command at a Java version that fits.
Type a wish in chat and it writes the Minecraft commands, runs them over RCON, and then reads the world back to check they actually worked. It watches the server's own replies and reports commands Minecraft rejected instead of claiming success. If it couldn't do the thing, it says so. It needs a Claude subscription token or an Anthropic API key, and it's off until you add one.
Vanilla, Paper, Purpur, Fabric, Quilt, Forge and NeoForge, from 1.20.1 through 26.2. The panel branches wherever Minecraft did: item NBT before 1.20.5 and components after, the structure folder that was renamed in 1.21, the Java version each loader will and won't tolerate. Mod testing covers Fabric, Forge and NeoForge servers; the client test covers Fabric and Forge.
Nobody pays anything, ever. There are no slots to buy; RAM is the main limit. Rough guide: 4 GB carries about ten vanilla players, and a heavy modpack wants roughly three times the headroom per person.
Yes. It is the server. That is the honest trade for owning it outright, and it's the one thing a rented host does better. Most people leave the machine on and let it idle: a stopped server costs nothing, and a running one is mostly waiting. Schedule a nightly restart from the panel and forget it exists.
The change doesn't go live. The server boots it in a sandbox first, and on AutoModpack servers a real client boots the pack and joins a throwaway server with the same mods. A change that fails is discarded and your live mods stay as they were. If a test can't run or the result is unclear, the change waits for you with the reason. And Undo last change puts back whatever the last change replaced.
Y -64 · BEDROCK
Nothing below here but the void. The only way left is to build up, on a machine that's already humming away in the next room.
Free · self-hosted · pairs with Crafty Controller · your world never leaves your disk